After some patience and hard work, I finally finished my environments. However, in doing so I had a lingering bad feeling in my mind. Maybe I was too ambitious with this task I set for myself? The whole modelling process took a very long time, especially fitting in some more intricate details to the exterior walls. I then had a worry that when it came to UV mapping, adding colour and texture, I had set myself far too much with the time I have on this project.
I then came to a difficult yet acceptable conclusion. I will use only one area of my environment to colour and texture. Although I will not be using the most part of my entirely model, I will still demonstrate my project outcomes just on a slightly smaller scale. In doing so, I am actually able to spend more time on making a good quality environment within using the colours, textures and lighting methods (when it comes to importing in UDK). Having more time to focus on one scene seems far more logical than spreading myself over something bigger, that would not have the same time invested in it. It's like having one piece of butter to spread on one piece of toast, or to spread it across multiple pieces of toast. The singular slice will obviously be better because it has more butter on it no? The room I wish to focus on now, Is that of the upper level where the ticket terminals are. The reason is because of the decorative wall panel lights. I think they will need time investment to look correct and once they do, will really look nice.
Regardless of my mind change, I took a series of screenshots documenting my entire model build before I decided to cut it down to one area. I am pleased I modeled the entire environment regardless of my decision, simply because of that lengthy process, I was able to focus on what was important for my future development on this project.
Here are the screenshots showing the multiple rooms and the typology (please excuse webcam image):
No comments:
Post a Comment