Also up to this point I realized just how powerful light and colour are. In the earlier parts of BA8 I made advertisement posters to accentuate the theme of the futuristic environment. However, now after looking at how powerful light is on it's own. I have decided not to use any of my posters at all. Although they still conveyed the theme and meaning very well, I didn't feel it was needed to get my point across. This project for me is all about light. How light manipulates it's environment and generates emotional themes. If I can effectively light my scene to express those feelings, posters will only obstruct or distract what's important.
A lot has changed for me in this project. Such as my over ambitious decision to make a map on such a grand scale. However, in the time frame it would have been too much. In making that decision though, I was able to focus more on a singular area and generate something with much better quality. Although it was a sacrifice, it was certainly worth it. Also deciding not to use UDK was a bit of a frustration for me, as I understood the importance of the engine. However, I found it too difficult to pursue that ambition without the help I required (to no fault of the tutors) I was still able to show evidence of how important it is to make objects efficient enough for exporting and also how to transfer maps. I did take something very important away from it, even though I didn't use it in the end.
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